Activity and Camp outcomes focus on the development of personal characteristics in individuals and promote valuable life skills such as Communication Skills, Co-operation, Team Work, Self Confidence, Personal Development, Self Discipline/ Self Reliance, Problem Solving.
All activities are conducted on-site at Camp Goodenough and have been the subject of our ongoing and comprehensive Risk Management Evaluation and Operational Procedures which ensures a safe and conducive environment to achieve the learning outcomes for each of the activities.
The unique nature and design of our activities enables maximum engagement levels and reduces downtime for participants.
Activities are generally conducted over a 2hr 15min session to enable experiential growth to occur. Each child is encouraged to extend him/herself to do their very best.
Team Obstacle Course
Our archery range is located with views from the picturesque Piggabeen Valley to the ocean. Participants attempt to better themselves with the knowledge they receive in the skill of Archery.
Our Billy Carts have proven to be a great activity to develop team work and problem solving skills.
Groups are supplied with all the components, tools and a comprehensive set of assembly instructions.
Teams work together to stack as many crates as possible in their allocated time. The trick is, you have to climb them as you do it and maintain your balance without the crates toppling over.
Our purpose built “Giant’s Playground” is a series of vertical climbing challenges on our 15m pole structure.
Three different levels over 10 different climbs are available to suit all levels of capabilities.
Located on the side of the hill, participants commence the activity at ground level and gradually work their way through the multiple elements amongst the pine trees to a height of 8 metres.
LEAP OF FAITH
Our unique 8 station Leap of Faith activity challenges participants to build confidence and trust as they attempt to climb and jump off the structure with heights ranging from 4m up to 12m.
Red and Blue teams read a set of instructions and attempt to solve each challenge before the other team. Failure to read the instructions and plan as a team will cause penalties or loss of the challenge.